February 22, 2013

Geneal Update – Fire Emblem: Awakening Happened

Posted in video games tagged , , , at 11:32 am by riulyn

And now I don’t post as often as I did before πŸ™‚ Well, I have also had a few other things increase in my life besides games, like a few more “social links” and some Java class stuff. Did pretty good on that midterm but I’m no programming genius, so I’m not jumping ship on careers yet.

Still, my personal life sucks so let’s continue to talk about games! Like the Fire Emblem: Awakening 3DS bundle finally making it into my hands. Progress is slow as a few other games have priority over it, but I’m playing on Hard/Casual which makes me think but I’m sure I’ll let a unit “die” on the battlefield at some point. Mostly I’ve been abusing the in-game save capability, not only to go back a turn or two to make sure my dainty mages don’t die but also sometimes to make sure an action produces those hearts. Yes, I’m a bit too obsessed with increasing support.

I’m playing as a female and I’ve already married Chrom at the end of Chapter 6. I didn’t realize that the love confessions meant marriage. And I’m probably locked out of the other S convos… At least there is no lame 5-support limit like in Sacred Stones. Unless this game has some amazing plot, I don’t think I’m playing through the plot 10+ times. Β I will grind my people so they can class change and all love each other and it can be an orgy…if the game allowed it πŸ™‚

Meanwhile, I’m nearing the end of Breath of Fire: Dragon Quarter. I got a little too cocky and careless and so my D Counter is higher than it should be, but not enough to prevent me from finishing the game. Also, I allowed some CrushedHearts to wipe me out recently. Either way, with 3 restarts on my file I believe I’m not missing any scenes except for cleared data scenes. I’m not sure I’ll play this game again, to be honest. I like it and hate it; I enjoy some of the strategy but it also feels quite stressful. The colors aren’t great and the plot is decent but not amazing (to me). There’s bonus/challenge dungeons and stuff but I have a large PS2 backlog which may grow once I splurge on Shadow Hearts and Shadow Hearts: From the New World. And there’s also the Drakengard games, Ar Tonelico, Odin Sphere, Rogue Galaxy…amazing the number of PS2 games.

I’ve also made progress in Xenoblade, but once again doing quests as I know the end is coming and I want to unlock more Heart to Hearts. I will put the hammer down by the end of March, though, since the RPGamer marathon game for April is Okami and I’ll need that Wii. Plus the Last Story, Pandora’s Tower, and Skies of Arcadia Legends (I have a backwards-compatible Wii) are waiting.

Lastly, I’ve made some great progress in Shining Hearts and I think it’s actually a pretty good game for an upper beginner Japanese learner like I am. Lots of features which makes it easy to continue on in the story even if you don’t exactly know what happened. Spell names and bread names are “English”Β in katakana. There have been only two main instances where I had no clue whatsoever what just happened, and I’m sure I’m nearing the end of this game. Which is good, since I’ll have Ys games to play on the PSP and Suikoden Tsumugareshi Hyakunen no Toki is coming to my house soon.

I’m pretty bummed that I missed out on the Amazon deal for the 250 GB PS3 but I think I’ll be getting that sometime between April and August. When I’ll actually use it…October so I can replay Xenogears? I have games for the PS3 but not the time…yet.


February 5, 2013

Why I Could Never Be a Legit Video Game Reviewer

Posted in video games tagged , at 1:14 pm by riulyn

Writing about video games sure is fun, isn’t it? I mean, look at all those blogs out there about it! Anyone who is really passionate about the games they play and wants to broadcast it to the world floods the internet with words in some way or another. A lot of it isn’t so coherent or structured logically. For example, look at this post πŸ™‚

For me, playing games is about having a good time. It’s about being presented problems and solving them. It’s about trying something new. It’s about seeing a story unfold. It’s about doing random, roundabout things. It’s about finding the annoying things and working around them/kicking their asses as well as the amazing things and fapping over them. It’s about screaming, yelling, laughing, crying, and smiling at the game. Tears fall easily out of my eyes, so yeah there has been some crying πŸ™‚

So how do I really judge one game versus another? Battle system? Story? Character design? How frustrating one is versus another? How long it is? How much it costs and how much it should have cost? How much it changed my life?

Firstly, how would I put a score on a battle system? Does Suikoden’s battle system suck because it doesn’t involve a lot of strategy most of the time, but not suck because you can do things like unite attacks and they go super quick? Is Dragon Quest 8’s battle system great because most battles involve your characters taking massive damage but suck because the animations can be slow and most spells (at least in my case) didn’t seem that useful? Is it the fun factor? Xenoblade’s battle system seems to be hit or miss with most people. How do I give it a score?

How about customization of characters? Good, bad, necessary, unnecessary? Depends on the game, right?

And story…that has to be the hardest one. Giant robots always gets bonus points with me. I don’t mind bishonen main characters. Amnesia is overused but doesn’t bother me. I love/hate tropes. I don’t mind if my main character is growing into an adult for the millionth time. Unique can be awesome but also a turnoff. I don’t mind long cutscenes, but they have to actually be doing something in them. Yes, I’m referring to a specific cutscene in Star Ocean IV where I swear the ship went backwards any time it wasn’t on screen. How you feel about the characters really affects how I like a story. If I didn’t fall in love with NieR, then the whole game is just a series of fetch quests with no real aim. It’s also the whole point of the game.

When I look back at the games I play, I think of all the good times I had with them. All the crazy things I did with them. Glitches, cheats, quirky dialogue, battles that went terribly badly or unexpectedly awesomely, etc. I think it’s relatively easy for me to tell the world which games I enjoyed and why, and somewhat easy to rank them if I spend enough time thinking about it. But to give a score like those major sites do? Not my thing.