July 8, 2018

More Valkyria Chronicles 3 Thoughts

Posted in video games tagged , , at 9:11 am by riulyn

I’ve made it to Chapter 11 of Valkyria Chronicles 3 and I’m not sure when this game will end, but I’ve already put in close to 50 hours… It’s a meaty experience because there are a lot of optional battles, including optional ones for every character in the squad inside of their side stories.

Probably my biggest complaint is that the plot is suddenly getting quite interesting, and it didn’t need to take this long to get here. Cameos of previous characters have been shoved left and right, and I wonder if that really needed to happen. It was cute at first, but when I started realizing the game was going to keep going, I was like “do I really need another battle so a cameo can be forced in?”

It’s been hard to track the when and why of stuff of the beginning part of the game, but now everything makes sense to me. So I’m going to blame the writing a bit for this. I’m sure there was also some of this back and forth going on with Valkyria Chronicles 1, but I felt like I had a better idea what was going on generally within the country and the warscape during that game than I have here. I’m doing missions and the warlines are changing, and maybe if I spent time reading the newspapers in the camp menu I’d know better, but I feel like I didn’t have to go out of my way to figure stuff out in VC1?

The reason things are better now are because our “side adventures” have a clear reason for happening, at least in my eyes. I’m excited to see what will come of it.

As for the other stuff in this game, it’s pretty solid. Easy mode is easier than it was in VC2 I feel. I’ve never felt in danger of really losing any battles; I have only lost when I’ve been too aggressive and ditch my home base before making sure no enemies are around. The AI has gotten smarter in the last few missions, so they aren’t dumb forever, but I think they are purposefully dumb in easy mode so I can beat it 😀 The classes are the same from VC2 and you can switch people to different classes, which is good. I haven’t switched too many people around, but Alfonse as a shocktrooper now is pretty powerful. I don’t really use the engineers or the armored techs, especially the latter in the late game since I have the swords-people (I forget their job class name) and also I haven’t run into tank mines yet. My sniper has been kicking major ass, but shocktroopers are the most useful in this game for me. There’s a good number of squad people to use, which is nice when I want 5 shocktroopers out or even 5 lancers out. I still have a few people left to recruit too (either not far enough in the story or missing some other trigger).

In pretty much every way I like VC3 more than VC2. Story-wise, I like VC1 better still. Side character-wise, VC3 wins. Gameplay-wise, VC3 wins. But to recommend it (at least at this point) to others? I’d say it’s still best if you’ve played both VC1 and VC2 before this, though it’s okay on its own. I also don’t think you’ll need to play this one or VC2 before VC4. I guess I’ll find out in a few months 😀

Advertisements

June 29, 2018

Persona Q Quick Review/Thoughts

Posted in video games tagged , , at 1:13 pm by riulyn

TLDR Solid effort. Play more for the gameplay than the story, because story takes a while to get going. Don’t play this game if you don’t like Etrian Odyssey-type dungeon crawling. Lots of skits – still feel it was a mixed bag but everything is better at the end. More thoughts bulleted below.

  • Game is longer than a normal Etrian Odyssey game because of the dialogue
  • Dungeon design is pretty great. But it can take a long time to get through a floor. Sometimes I felt like I was never making progress. Avoiding some of those FOEs could be really tricky. Puzzles seemed harder than those I remembered in Etrian Odyssey 1 Untold (the only EO game I’ve played)
  • Boss balance is a bit whack. Main character isn’t invincible-ish anymore, but thankfully it’s not game over when he dies, because he died a lot in my playthrough
  • Too exhausted to consider playing as the P4 cast, but I can already tell that there will be some different moments. However, lots of cross P3-P4 talk that probably would be the same in a replay, and I’m not sure I want to go through those dungeons again
  • It isn’t hard to get low level characters up to speed, but it still felt better to just go with a set party and level them up. Secondary personas help you pick your faves and cover some of their weaknesses
  • Rei & Zen are too good as a combo. They are strong and their SP skills don’t take much and do lots of damage
  • Found HP using skills more useful than SP using skills, though SP using skills for healing was necessary due to limited bag space. This was maybe because I never got a support skills to heal SP during battle (I don’t know if any exist)
  • Limited bag space sucks, but is normal for this game’s genre
  • Plot takes too long to get kinda cool (stated above), but it did touch me.
  • Fuuka & Rise best cross P3/P4 duo 😀

I think that’s all I want to say for now. At first I thought “Is this really how the game is going to do interactions?” and was wondering why the game was enjoyed by a good number of the fandom. Later I’m like “Finally taking advantage of the potential from this type of cross-over”. The writers’ humor/style and mine don’t always mesh, I suppose. Everything’s all cute in the end, at least.

December 24, 2017

My thoughts on 2017 releases

Posted in video games tagged , , at 8:19 pm by riulyn

2017 was a crazy year for gaming. RPGs-especially, which is my favorite genre, went more crazy than it has in a while. I definitely missed out on playing some great games in 2017, which I hope to rectify in the next year or two. Even so, there were many highlights.

As for me, I have beaten 9 2017 releases this year, have the .hack collection to still play, and will not count Tokyo Xanadu because I played it originally in 2015. 2017 games that I want to get to next year also include Horizon: Zero Dawn and Yakuza Kiwami. So on to the 9!

Read the rest of this entry »

May 14, 2017

Quick thoughts on Ao no Kiseki (Trails of Blue)

Posted in video games tagged , , at 7:38 pm by riulyn

Ao has just been finished and I will be replaying it and Zero in 2018 or 2019. I need to experience them again but I still have a backlog.

It does what a sequel should do. It makes everything in the first game (story, boss battles) better. It has unexpected cameos. It also doesn’t stray too far from the formula that made Zero good. It starts off with a bang but the lulls are for diversion not because the story is weak. And it still ends with a real cracker.

It is better by far (this is my opinion of course) than Trails in the Sky SC. I’m worried I’ll be let down in Cold Steel because of the huge cast that isn’t as tight (supposedly) as the Crossbell gang. Though it’s kind of hard to imagine a group as tight. Lloyd is a great main character, but so was Estelle, and what really stands out is the other main 3 characters in Zero & Ao compared to FC/SC for me.

I hope to write up a more detailed review later, but for now…if you are/were learning Japanese to play a JRPG, this is the reason why. This game is totally worth it.