July 4, 2017

Ar nosurge Quick Review

Posted in video games tagged , , at 7:36 pm by riulyn

Here’s a quick review, with a few things to consider.

  1. I played Ciel nosurge prior to this game.
  2. I also played all the Ar tonelico games prior to this game.
  3. I love things that are weird.

Quick sum: Game is okay; hard to say it’d appeal to those outside of the Ar tonelico core fanbase. Maybe if you are someone who likes sci-fi visual novels with cute girls and doesn’t mind (or enjoys) pandering. Battle system seemed interesting at first but gets old quickly. Way more back and forth traveling that feels tedious. The story is a great follow up to Ciel nosurge. Knowing Ciel nosurge’s events in more detail is not necessary for the plot generally but really great for understanding why the characters do what they do. The universe of the story is great. The music is still great. I still prefer Ar tonelico 1 & 2 way more than this though and would recommend those games over this one.

*Play Ciel nosurge first!!!!!*

Read the rest of this entry »

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June 11, 2014

Drakengard 3 Branch D

Posted in video games tagged , , at 4:04 pm by riulyn

I’m going to make this as vague as I can, because it’s not worth spoiling. I finally got all the weapons yesterday and went through Branch D like whoa. It was 9 verses and it took me about 3-4 hours to get to the final verse.

Thanks to the Internet, the grinding required for me to get all the weapons wasn’t too bad. It’s hard to calculate exactly how long it was, but maybe 5-10 hours? I was pretty behind on chests and quests, after all, and I didn’t have a high quest completion rate, so this time can be significantly shortened. You have to do a lot of Accord’s quests for weapon completion, some of which are pretty tricky. The load times before the quest were sometimes just as long as the quest time limit, which was annoying if you kept failing like I did. Though I managed to get through my flashcard reviews while waiting for load times.

Was it worth it? I think it was. Branch D really does explain everything important (you don’t have to look up everything in the novels this time!) and also inserts some humor as well. The journey through the verses was definitely worth it for me. The final verse/battle is infamous and maybe not so worth beating. I have no regrets analyzing a successful YouTube video to help me beat it. There wasn’t really any extended ending after the battle though it does give the necessary wrap up.

Anyway, I feel like if you were spurred on to play beyond Branch A because you got invested in the story and/or characters, Branch D is worth playing through. If you are only doing it to be completionist, it’s probably mostly annoying. What would be even more annoying is to grind all the weapons to max level, though there are guides on the Internet for fast money.

In the end, I’m glad to be able to move on. While the DLC looks interesting (I’m totally a fan of Two), I’m still unemployed so I will be saving up my money for other games for now. The fact that the attack button in Drakengard 3 was the square button really made playing other action RPGs difficult, so I will be able to go back to Tales of Hearts R and Magna Carta 2 soon. Also, I’ll be starting a Tales of Xillia Milla playthrough prior to Tales of Xillia 2’s release, but first I will be distracted by Ar tonelico Qoga. We’ll see how far I get with that…

April 15, 2013

On voice acting in RPGs

Posted in video games tagged , , , at 10:57 pm by riulyn

Voice acting is pretty much used in every modern RPG made by non-indie studios (off the top of my head I can only think of Radiant Historia as an exception), but some game budgets are not the same as other game budgets, and some games have a lot more text than others. Also, not all game systems are equal. So when it comes to those special scenes, whether cut scenes, skits, battles, etc., what voice acting makes the cut and what voice acting should (in my opinion) make the cut?

Ideally, a game would voice everything fully, but that’s not practical even for the most expensive RPGs, unless there is very little dialogue. But if that can’t be achieved, here’s are two ways to look at it.

Importance to me

1. Cut scenes

2. Skits/sidequests/etc. dialogue

3. Battle quotes

4. Random reaction noises

Cheapest to most expensive/time & memory consuming

1. Random reaction noises

2. Battle quotes

3. Major cut scenes

4. All character-developing dialogue

So what do I want from each category? I obviously want good and appropriate voice acting. Variety is nice but consistency might be better, as voice acting needs to make the characters both interesting and relatable. In terms of general volume, it needs to be quite a bit louder than the background music in the cutscenes but not so loud during battle. Also,ideally all the voice acting can be turned off whenever a player wants to turn it off.

Voice acting in major cutscenes has to enhance the experience and thus needs to be very dynamic. I prefer it a bit overplayed than underplayed. Overplayed doesn’t equal slow (like Magna Carta: Tears of Blood slow), though dialogue should probably be a bit slower than it is in real life so that we can get every word. I mean, these events are supposed to matter to the characters and thus matter to you.

For skits and the like, I know it is rather difficult to have every single line voiced, but I think if one were to add voice acting emphasis to a skit, reaction noises could work. However, not every line of dialogue needs a reaction noise (Fire Emblem: Awakening is quite over the top with this), unless the characters are truly changing their moods with every line. Also, while on the subject of Fire Emblem: Awakening, I’d prefer a dialogue line be left unpaired with a sound clip than matched with an inappropriate one. It can be confusing and sometimes take me out of the situation.

For side quests, ideally you voice all the dialogue if you are giving them any voicing, but having the NPCs give you a voiced greeting depending on their mood isn’t too bad. This type of voice acting is pretty low on my priority list in general.

For battle quotes, I enjoy both when the characters say their attack names and post-battle quotes. If you are going to keep one, I suggest the latter as it doesn’t bother people nearly as much. Personally I prefer full battle quotes/phrases/sentences/dialogues (aka Xenoblade’s) to grunts and yells even if grunts are more logical. Of course if you are doing post-battle quotes, at least have multiple ones per character. We are going to be playing a lot of battles, and getting an appropriately-matched one that is somewhat random is better than 1000 battles of the same thing. Importantly, battle dialogue should be something that a player can mute in a modern game; there are too many people who get annoyed by this and you don’t want to turn them away!

Finally, some games use modified modern languages, conlangs, or random noises instead of English or Japanese or whatever. Obviously you can tell my stance on the made-up languages that aren’t based on modern language sounds, as I find them to be rather irritating random noises. Not to say that a language has to have a common modern language basis to be okay for me, as I know there are some interesting languages that are based on clicks and other rhythmic things, but I just can’t stand whatever they use in Okami and how the Cheagles talk in Tales of the Abyss. Not only does it annoy me, but it also seems kind of lazy to do voices that way. I’d love to hear an argument to convince me otherwise.

Anyway, there you have it. Voice acting has come a long way in RPGs, especially in JRPGs. Make your voices emotionally powerful but consistent with the characters and appropriate for the situations they are used in, and you are all set. Easier said than done, of course, but no one makes RPGs because they are easy to make, right?

April 8, 2013

2013 Q1 Roundup

Posted in video games tagged , , , , , , , , , , at 5:04 pm by riulyn

I couldn’t think of a funny title or a really interesting question. I just wanted to post on games, so I’ll just ramble on about all the games I’ve played from January to the end of March. Feel free to read whatever parts you feel like reading or skipping this altogether.

Dragon Quest VIII

Not only was this game part of the wonderful RPGamer marathon going on at the RPGamer forums, but it is one of the easiest/cheapest Dragon Quest games to buy. Since it’s the only Dragon Quest game that I’ve played, there’s not much for me to say to long-time Dragon Quest fans about this game. It still looks gorgeous, the music is still good, and the scale of the game is great.

Personally I liked the story but I felt like it took a while to get going, due to the game being hard for me and thus battling and gathering items being more important at the beginning. I also found battling to be quite repetitive as I ended up using the same spells/items for almost all of them. I suppose, in that sense, the game is pretty traditional as many old RPGs didn’t do status ailments or elemental weaknesses too well… Life gets interesting once you get a ship (but also quite dangerous) and even better once you gain the ability to fast travel. Stick the game out and you feel very fulfilled when you beat it.

On my scale from hate to love: LIKE

Favorite character: Yangus

Recommendations: Use alchemy. Really, really you should use it or you may grind for levels and/or money forever. Also, it’s better to take this game at a more leisurely pace than I did.

Jeanne D’Arc

I actually started this at the end of December and I got it for $10 earlier last year. For some people this is a really short game but I spent 40 hours in it.

The game is pretty simple and feels fast due to quick leveling up, turn limits, etc. It has basic classes and basic customization, weapon and magic triangles, counter attacking, etc. The story has a few surprises and it’s interesting to see what fits with history and what doesn’t. I try to think of a reason why someone wouldn’t like this game if they like this genre. Maybe it is a bit on the easy side?

Another thing about this game is most of your party members talk throughout the story. That also means there are few optional characters. But I think there are 12-ish automatic characters, so that gives you enough ways to customize.

On my scale from hate to love: REALLY LIKE

Favorite character: Gilles

Recommendations: Use Colet and Marcel. I had no idea they were so awesome until I looked at a FAQ when I did get stuck in one battle. They are pretty awesome characters. Also it can’t hurt to do optional battles to get some neat equipment and more skills.

Breath of Fire: Dragon Quarter

Another game in the marathon and personally a game I would have never picked up had it not been for the marathon. It didn’t seem like my type of game, and it really wasn’t, but I am glad that I played it. Really worth a try to anyone with the slightest interest in it, and it definitely helps that this game is relatively cheap to acquire.

What I didn’t know before playing the game is how good the story would be. It’s one of those good stories told in not very many words. Even with the extra scenes I unlocked because I restarted a few times, the extra scenes are rather short and just give a few more hints at motivations and emotions of the characters. Usually I like rather verbose and complicated/ambitious stories, but this is the opposite. I think the atmosphere of the entire game ends up being so well done that you can’t think of it being done any other way.

Of course, the stronger the unity of a piece like this is, the stronger it repels people who don’t like its style. I found myself simultaneously impressed and annoyed with this game. I hated the SOL system but dealt with it at the beginning of the game and didn’t need to worry about it later; it ended up being a good thing since I got the extra cutscenes (save for New Game + ones) right away. I hated the idea of save tokens and was pretty stressed about my last save being 3 hours before I met the final boss. Personally I found the save limit a lot more stressful/annoying than the “difficulty” and SOL system. I really had to think about when to save – before or after I do purchases, at this save box or at the next one?

On my scale from hate to love: LIKE

Favorite character: Lin

Recommendations: If you are nervous about the difficulty, don’t be afraid to SOL restart a few times at the beginning of the game. Just make sure to choose the Give Up function whenever possible instead of letting yourself get wiped in battle, as then you don’t lose half of your party experience and money. Also, don’t use your D-Counter unless you really, really have to, and then if you do, use it wisely.

Ys I

I had Ys longings so I went ahead and picked up Ys I & II for the PSP and for Steam. I’ve only touched the PSP versions so far; I love having it portable, but I think that the PC version is better? I’ll let you know later. It’s probably cheaper on PC anyway, as the PSP version is rather old.

There’s not much story but there’s also not much game (my game file said 6 hours). It’s all about bosses. While basic combat is just playing bumper cars with everything (that’s how you talk to people, collect items, and hit enemies), the boss battles throw a few tricks at you. There was one bat boss that confused me so much that I had to look up YouTube videos to figure out how to even hurt him. Also that last battle…I must have tried it over 300 times. But you feel so good when you beat the game.

There is some interesting background story going on which continues on in Ys II. Thankfully most modern editions of the game come with both Ys I and II.

On my scale from hate to love: REALLY LIKE

Favorite character: Dogi? For the 3 seconds he’s around 🙂

Recommendations: Don’t feel bad if you start on easy or normal. I think the only differences between the difficulties is how many times you have to successfully execute the winning strategy before the boss goes down. You can’t use healing items during boss battles, so it’s all beating the boss before you run out of HP. Also, the fun of the game is in the boss battles, so I don’t think looking up how to find items in a FAQ ruins the experience. Actually a few things might  not be intuitive (like certain items you need to find and where to get them) so don’t feel bad about the FAQ use.

Shining Hearts

The first game that I beat that was only in Japanese. I feel pretty happy to manage that. Otherwise… The game tries to do too many different things but it doesn’t really do anything besides the bread-making and the character side quests with enough proficiency.

Battle system is good if you ever felt the need to go beyond auto-battle, which is not very much of the time. Encounter rate is high for a game that requires almost no grinding except for a few parts, but that can also be alleviated if you don’t act like I do and try to balance out all the non-required battle party members. The characters that join you but aren’t required to be used come with unique abilities and they can all be useful; they all need to get leveled up and leveling up is a bit slow in this game.

The main plot…it suddenly appears. It could have been interesting. It goes by rather fast compared to the rest of the game. Wait, the actual reason you play this game is to get a girl to fall into your arms at the end of the game? Um…

On my scale from hate to love: SOMEWHAT DISLIKE

Favorite character: Roana (but more for her battle skills)

Recommendations: Make all the bread and then feed all the characters of your party with it. Don’t worry about Madera or the townspeople. Defend is really useful, and so are status spells like poison and sleep (didn’t really use the other types, but I’m sure they work). I think choosing the cleric as your second party member makes the game easier, but I have not tried the other ones yet. Also, know at least basic Japanese or be willing to use a guide as not everything shows up on the quest guide.

Suikoden

Yes, I replayed this game again. I still love it, and the more you play it, the faster it goes. Even when you go for 108 Stars.

I’m too much of a fan to worry about the limited dialogue and true interactions with half of your stars, and the drama in the game may be a bit over the top, but if you get a few hours into the game and don’t feel it (after a certain event in Lenankamp) then the game is probably not for you. You don’t play this game for the battle system or for true character customization, and you may not be able to handle the ridiculous way the game expects you to deal with item inventories. You’ll also find out if these things really matter to you within the first few hours.

The game is so cheap for most people, especially being on PSN. Getting a used PS1 disc isn’t too bad either. There’s no excuse to not give this game a try if you have any interest towards it.

On my scale from hate to love: REALLY LIKE

Favorite character: Viktor

Recommendations: I think the best way to play the game for the first time is to not use a guide. It’s not hard enough of a game to require one, and I think the game is short enough and good enough that it’s worth a replay if you aren’t satisfied with your results from the first run. There’s also a decent number of game-breaking unites or rune powers to play around with if that’s your thing.

Tales of the Abyss

I replayed this game for the RPGamer marathon, and it was worth a replay after 5 years or so. I played the PS2 version once again. I hear the 3DS port is almost the same as the PS2 version, so I might look into that some day. The game should work pretty well on the 3DS, I think.

Anyway, if you don’t like anime then you won’t like Tales. If you hate characters being in your face all the time, then this game isn’t for you. I personally like anime and characters interacting all the time. Tales of the Abyss might have actually had too many character interactions even for me. There are also scripts which would have been a lot better with voice acting, and sidequests which can unlock more character interactions. The whole plot is driven by character development. I think you know what I’m getting at.

Gameplay is pretty standard for modern Tales games and in some ways it’s better because it’s simpler, but I think it may be slower than the more recent games. Soon I’ll play Tales of Graces f and see if that is truly the best of the Tales series in terms of battling.

I caught a lot more things the second playthrough than I did in the first, so I think the game is worth a replay as well as a first play.

On my scale from hate to love: REALLY LIKE

Favorite character: Guy

Recommendations: The game is better played over more than 3 weeks like I did it. Also, free run is awesome. Also, Anise is a lot more powerful than (most of) you think.

Xenoblade Chronicles

I think this game, save for the battle system and the number of kill quests, was pretty much made for me, so there’s too much and not that much to say. Obviously I spent a lot of time with the game and a lot of good time with the game. Just look at my earlier posts and you can see that I even took on more content than was required to beat the game, which means I got a bit obsessive with it. Had no idea I would become like that. And I even grew an appreciation for the battle system.

There’s plenty of short character interactions, plenty of world to explore, plenty of background info and relationships to change with the NPCs, and plenty of plot and enough surprises even to the end (at least for me). The game feels very rhythmic most of the time; if this “down-time”/traveling time bothers you then I don’t think there’s anything to really remedy that. I personally found small conveniences like skip travel and the directional arrow to save me from most annoyances of long travel that bother me in games like FFXII and Dragon Quest VIII, but your mileage may vary. Also the music is awesome. It’s too bad I was overleveled at the end so I didn’t get to enjoy the last bits to their fullest in context, but I can enjoy their full sound with the soundtrack on my mp3 player 🙂

On my scale from hate to love: LOVE

Favorite character: Melia

Recommendations: Don’t get bogged down by quests, but also don’t put them all off unless you don’t plan to do them at all. When collecting quests, talk to people multiple times especially if they give kill quests since those people tend to have a lot. Don’t be afraid to wiki for quests; some of them are a real pain in the butt. If you are going the quest route, also talk to anyone that has a name even without the exclamation point as that can help with raising city affinity and unlocking more quests.

Also, try playing as different characters in the lead and see who you like best. I personally liked playing as Shulk, Dunban, and Seven, but I also played Melia a lot since her AI is pretty bad.

March 26, 2013

Xenotastic!

Posted in video games tagged , at 10:22 am by riulyn

On Sunday, I finished up my first run through Xenoblade. It was more like I decided that it was about time to see the ending because I need my Wii for Okami next month. Also, Last Story and Pandora’s Tower will be waiting.

I’ve focused more on gameplay in my last few posts on Xenoblade, but today I will talk about it’s story with as few spoilers as possible. It’s actually kind of hard to say anything about this game without feeling like it’s a spoiler, so if you are a sensitive type, turn away now! I’ve warned you! (And go play the game :D)

Xenoblade is very Xeno and its Xeno goodness is great. But it feels less “Xeno” than Xenosaga or Xenogears in two ways. First, it feels less technology-based. There is technology but it doesn’t feel as advanced. There aren’t many ships for travel or even gear-like Mechon and there’s no space travel. And nope, you don’t get to pilot a gear (but maybe in X you will). Second, the game isn’t as much of a mind-screw. It’s actually a very straight-forward game, not in a predictable sense, but in that you don’t need to consult a Perfect Works guide to figure out what is going on and what terms mean and you don’t need to study philosophy or religion. The game impresses more with the characters and their relationships than with the overarching plot. Even the reveals towards the end feel rather tame compared to previous Xeno games, and the morality actually feels more black and white than grey.

Xenoblade is still great for Xeno fans, I think. There are similar character types, a plot that might actually be more generic than the other Xeno games but still has plenty of “only Testuya Takahashi would do this” flavor to it, and great music. Xenoblade is also more accessible to non Xeno fans not only because it’s the most recent game but also due to it being a rather straightforward game with pretty straightforward characters. I think they are easier to relate to, but it also makes them not as interesting as previous Xeno characters.

Overall I loved (obviously) this game. I can’t wait to new game+ the game just to see the plot again. I think this game slides into my top RPGs that I’ve played at spot #3 behind Xenogears and Suikoden II. I plan to replay Suikoden II in April so I will see whether it truly stands above Xenoblade in my mind.

Edit: I had no idea I actually previously ranked my favorite games as Suikoden 2 at #1 and Xenogears at #2. Those games tend to flip-flop places in my mind all the time, and both are great games for different reasons. Take home message is to play all the games!

December 20, 2012

Video Game Wedding Music

Posted in music tagged , , , at 11:25 am by riulyn

So I have been lazy in terms of working on sheet music and I feel a bit guilty about it. Especially since a few months ago I got this interesting request for piano sheet music to “Lucia’s Theme”. The person asked if I could try to do it sooner than later since he or she wanted to use it for his/her wedding in June.

At first I was like “whoa, that sounds cool!” Then I was like “crap I actually should do a good job.”

But anyway, it made me wonder what kind of video game music would I want to have at my own wedding. Since I’m totally going to get married… /sarcasm.

I’d want something from the Suikoden series since you know how much I love that series, and the first thing that comes to mind is “Ceremony” from Suikoden II. As for love songs, “Lucia’s Theme” from Lunar Eternal Blue is pretty good. I guess there’s “Eyes on Me” from FFVIII.

I know there was a wedding in Lufia 2 and in FFX and FFXII, but I’m pretty sure there was no dedicated theme in FFXII and I’m not sure I’d want Lufia 2’s. I haven’t played FFX since it came out so while I’m familiar with the music I don’t remember if that game had dedicated wedding music. All I remember was Seymour…aagh, the horrid memories! Oh yeah, someone got married in Lost Odyssey too. I should go look into that. There was a wedding in NieR too but we know how that went… So yeah, no NieR music at my wedding.

Anyway I’d have to have a song by Yasunori Mitsuda in there since I’m a huge fan of his, so maybe “Warmth” from Xenosaga I or “The Treasure which cannot be stolen”. I’m not sure where I’d put those songs, though. Maybe something by Yoko Shimomura too, though my favorite songs of hers are all sad songs. She does those quite well 🙂 I’m sure a Nobuo Uematsu track will make its way into the lineup, and that just leaves a Motoi Sakuraba song to have representation from my big 4. I’m sure there’s something…someone’s gotten married in a Motoi Sakuraba-composed game right?

December 12, 2012

JRPG Composers Briefly – Motoi Sakuraba

Posted in music tagged , , , at 2:00 pm by riulyn

Motoi Sakuraba. If you haven’t heard something by this guy, you don’t play enough video games. Period. He’s not just a JRPG composer of some of the biggest series like Tales, Star Ocean, Valkyrie Profile, Dark Souls, but I believe he does some of Kid Icarus. Go to wiki to see his ginormous discography.

  • Style – Rockin’. At least that’s what I think of when I think of Sakuraba’s signature works. Electric guitars, bass lines that are pumpin’, hella strings, even the piano is shaking a ton. He can do almost anything though.
  • Strengths – Battle themes. Find a Tales game without a rockin’ battle theme. Or try to listen to the Valkyrie Profile soundtrack and not get in the mood to battle for Asgard. They are also pretty catchy.
  • Weaknesses – I don’t think he does “beautiful” music quite like some other JRPG composers. I’m not sure exactly what is missing. Maybe it’s the instrumentation. His music can make me feel a sadness and warmth, but it’s not quite the same beauty in the melody, perhaps.
  • 5 of my favorite songs by him (how do I choose?) – Fighting of the Spirit (Tales of Phantasia & Symphonia), Behave Irrationally (Valkyrie Profile), Through a Thin Haze (Valkyrie Profile), The Second Act (Tales of Phantasia), Beat the Angel (Tales of Symphonia)

Speaking of Valkyrie Profile music, that’s the music that I’ve been listening to now that I’ve moved on from Suikoden 3. It doesn’t make for good sleeping, as I’ve had some weird dreams. Though in truth I think those things are unrelated, just coincidence 🙂

September 14, 2012

JRPG Composers Briefly – Yasunori Mitsuda

Posted in music tagged , , , at 11:49 pm by riulyn

Alright, after my mini post on Hitoshi Sakimoto, I’m going to start a mini-series where I give a brief evaluation of different JRPG composers and recommend soundtracks and songs to listen to. First up is my favorite composer, Yasunori Mitsuda.

  • Style – Adapts his style based on the mood of the game, but has clear love for Celtic-style. Best example of this is his Chrono Cross music. Usually an easy-to-identify melody and a piano/guitar/harp accompaniment for town themes, lots of strings in battle and other moving themes. Uses a lot of piano and guitar overall. Pretty “traditional” if that’s a correct term to use.
  • Strengths – Town themes. Chrono Cross may be the best example of this, but Xenogears has some great ones too. Other “gentle” themes if that’s considered a legitimate category.
  • Weaknesses – Normal battle themes. Personally I find that his battle songs aren’t quite as catchy as other people’s. He tends to go more for rapid strings to create more tension instead of a soaring melody. Usually sufficient enough but not outstanding. However his special boss battle themes are kickass!
  • 5 of my favorite songs by him – Time’s Scar (Chrono Cross), Light from the Netherworlds (Xenogears), Shevet (Xenogears), One Who Bares Fangs at God (Xenogears), Last Battle (Xenosaga 1)

January 17, 2012

Radiant Historia

Posted in video games tagged , , , , at 10:45 am by riulyn

I recently started following a LP of this game and I really want to buy it! But currently it is $80+ US on Amazon and with my long game queue, I will not be buying this game any time soon.

But besides looking like a fun game, the music is also great. Yoko Shimomura has always been one of my favorite composers and she does a good job entertaining the gamer with a limited number of tracks. I love her stuff because of the way she uses so much melodic percussion – pianos, bells, whatever. If I could ever compose one song worthy of her name, I would be more than satisfied. Alas my days of working on original music have dwindled considerably since high school.

But anyway, the best part of Radiant Historia is that it’s a good RPG for the Nintendo DS. I have only beaten one RPG for the DS and though I am a big Suikoden fan, Suikoden Tierkreis was definitely a “Suikoden lite”. When you can make a game that focuses on some fun battle mechanics and a good story, you don’t need a high-tech system. I suppose I could always play some of the Final Fantasy remakes on DS but I really don’t have the urge to replay those games. I guess when a game is so popular and you hear about it pretty often, you don’t feel as much of a need to replay it.

Also a bonus of Radiant Historia – none of the main party members actually annoy me! That’s so rare in a JRPG where there is a tendency to use stock characters (Tales games are the biggest offenders in my opinion, but probably because I have played so many of them). I suppose if you own this game, you can brag to me about it and make me feel even sadder that I didn’t manage to grab this game when it wasn’t so expensive.

August 23, 2010

Feel-good RPG Music

Posted in music, video games tagged , , , , , , , , at 8:08 pm by riulyn

I’ve started playing Grandia III recently and Noriyuki Iwadare’s music just makes me feel good. Something about his style makes me feel like I’m 10 years old, snuggled in a blanket and experiencing a fun story. Today his Lunar Eternal Blue music, which I listened to on my computer last night, was stuck in my head while I was doing lab work. I think I was very chipper in an otherwise very long day. If anyone reads this and wants to comment, why don’t you tell me what your feel-good RPG soundtracks are?

I guess, unlike Motoi Sakuraba, Iwadare hasn’t composed a crazy amount of soundtracks, but he has been the man for the Lunar and Grandia series, and Wikipedia also lists him for Phoenix Wright and Radiata Stories and other games. I’m sure I’ve made the realization before, but playing Grandia I was like “wow this is Lunar-style fun music”. Considering that I enjoy the Lunar soundtracks immensely, when I remember that I have them (just the PSX version of the games’ soundtrack included with the game), and I don’t remember Grandia II that well but Grandia III’s music has been fun, I can’t say he’s written anything horrendous. If you haven’t heard any of his stuff, I definitely recommend Lunar music as a starter. Lunar Eternal Blue is more fun music-wise than Lunar Silver Star Story in my opinion. Of course, play the actual games too if you can 🙂 They are fun times (once again I prefer LEB over LSSS but play them both).

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